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PC World Komputer 2003 February
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Gra RIM - Battle Planets
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RIM - Battle Planets_PL12.cab
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aiunits.ini
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INI File
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2001-01-09
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8KB
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468 lines
; Last modified: 9.1.2001
;defines AI unit behaviour
;-------------------------
;
; [x]
; - where x is the SPRITE ID in database [ not GAMEID! ]
; destruction_priority
; - the higher this value is, the more important it is for enemy nations
; to get this unit killed
;
; attack_position
; - 0 ( CLOSE ): units of this type try to get as close as possible to target
; - 1 ( NORMAL): AI decides by own will where to put the unit
; - 2 ( FAR ): unit tries to attack from the farmost possible position ( e.g. artillery )
;---------------- Units ------------------
; REY Drone
[1]
destruction_priority = 90
attack_position = 1
; REY Scout
[2]
destruction_priority = 50
attack_position = 1
; REY L. Tank
[3]
destruction_priority = 70
attack_position = 1
; REY Heavy Tank
[4]
destruction_priority = 60
attack_position = 2
; REY Rocket Tank
[5]
destruction_priority = 80
attack_position = 1
; REY Transport
[6]
destruction_priority = 40
attack_position = 1
; REY Energy Tank
[7]
destruction_priority = 40
attack_position = 1
; REY Hoovercraft
[8]
destruction_priority = 60
attack_position = 1
; REY Flyer
[9]
destruction_priority = 90
attack_position = 2
; REY Rocket Artillery
[10]
destruction_priority = 95
attack_position = 2
; THAREE Armored Car
[11]
destruction_priority = 60
attack_position = 1
; THAREE Buggy
[12]
destruction_priority = 50
attack_position = 1
; THAREE L. Tank
[13]
destruction_priority = 60
attack_position = 2
; THAREE Repair Car
[14]
destruction_priority = 95
attack_position = 1
; THAREE Rocket Launcher
[15]
destruction_priority = 90
attack_position = 2
; THAREE L. Artillery
[16]
destruction_priority = 70
attack_position = 2
; THAREE Bomber Drone
[17]
destruction_priority = 90
attack_position = 1
; THAREE Fighter
[18]
destruction_priority = 80
attack_position = 0
; THAREE EMC Car
[19]
destruction_priority = 60
attack_position = 1
; NURGS Defender
[20]
destruction_priority = 50
attack_position = 1
; NURGS Attacker
[21]
destruction_priority = 70
attack_position = 0
; NURGS Guard
[22]
destruction_priority = 50
attack_position = 1
; NURGS Mother
[23]
destruction_priority = 70
attack_position = 2
; NURGS Virus
[24]
destruction_priority = 95
attack_position = 0
; NURGS Fly
[25]
destruction_priority = 90
attack_position = 1
; NURGS Thrower
[26]
destruction_priority = 85
attack_position = 2
; NURGS Worker
[27]
destruction_priority = 60
attack_position = 2
; NURGS Multilife
[28]
destruction_priority = 50
attack_position = 1
; MAYSA Flash
[29]
destruction_priority = 95
attack_position = 1
; MAYSA Mirror
[30]
destruction_priority = 90
attack_position = 1
; MAYSA Mirror Defender
[31]
destruction_priority = 50
attack_position = 1
; MAYSA Shield
[32]
destruction_priority = 60
attack_position = 1
; MAYSA Runner
[33]
destruction_priority = 50
attack_position = 0
; MAYSA Attack Runner
[34]
destruction_priority = 60
attack_position = 0
; MAYSA Bunker
[35]
destruction_priority = 70
attack_position = 1
; MAYSA Not-Bunker
[36]
destruction_priority = 50
attack_position = 1
; MAYSA Weapon
[37]
destruction_priority = 85
attack_position = 2
; MAYSA Sneaker
[38]
destruction_priority = 80
attack_position = 0
; MAYSA Fast Sneaker
[39]
destruction_priority = 75
attack_position = 0
; MAYSA Eater
[40]
destruction_priority = 50
attack_position = 1
; SLAKZ Allterrain
[41]
destruction_priority = 70
attack_position = 1
; SLAKZ Mover
[42]
destruction_priority = 70
attack_position = 1
; SLAKZ Farmover
[43]
destruction_priority = 90
attack_position = 2
; SLAKZ Blocker
[44]
destruction_priority = 60
attack_position = 1
; GUARDIAN Looker
[45]
destruction_priority = 80
attack_position = 1
; GUARDIAN Heavy Shield
[46]
destruction_priority = 50
attack_position = 1
; GUARDIAN Crusher
[47]
destruction_priority = 75
attack_position = 1
; GUARDIAN Long Death
[48]
destruction_priority = 95
attack_position = 2
; GUARDIAN Flyer
[49]
destruction_priority = 90
attack_position = 1
; REY Lander 1
[50]
destruction_priority = 60
attack_position = 1
; REY Lander 2
[51]
destruction_priority = 60
attack_position = 1
; REY Lander
[52]
destruction_priority = 60
attack_position = 1
; THAREE Dropship
[54]
destruction_priority = 60
attack_position = 1
; THAREE Heavy Tank
[56]
destruction_priority = 80
attack_position = 2
; THAREE Turret
[57]
destruction_priority = 85
attack_position = 2
; THAREE Anti Aircraft Turret
[58]
destruction_priority = 70
attack_position = 2
; THAREE Bunker
[59]
destruction_priority = 30
attack_position = 1
; REY Lander 3
[60]
destruction_priority = 60
attack_position = 1
; REY Lander 4
[61]
destruction_priority = 60
attack_position = 1
; ANCIENT RACE Turret
[62]
destruction_priority = 90
attack_position = 2
; THAREE Anti Aircraft Buggy
[63]
destruction_priority = 90
attack_position = 2
;-------------- Terrain objects --------------------
; Verbindungsquader
[100]
destruction_priority = 10
attack_position = 1
; Verbindungskorridor
[101]
destruction_priority = 10
attack_position = 1
; Tharee Kraftwerk
[102]
destruction_priority = 60
attack_position = 1
; Verbindungsend
[103]
destruction_priority = 10
attack_position = 1
; Tharee Fabrik
;[104]
;destruction_priority = 10
;attack_position = 1
; CONTAINER 1 (wird in Multiplayer Missionen oft als Missionsziel gebraucht, kann auch in Single P. Bedeutung haben.)
[105]
destruction_priority = 150
attack_position = 1
; Spaceport
;[106]
;destruction_priority = 10
;attack_position = 1
; Radiotelescope / Radar
[107]
destruction_priority = 60
attack_position = 1
; Konsole zu Krooiden Kaserne
;[149]
;destruction_priority = 50
;attack_position = 1
; Thermoscope
[151]
destruction_priority = 10
attack_position = 1
; Pumpe 1
[157]
destruction_priority = 10
attack_position = 1
; Antenne
[158]
destruction_priority = 30
attack_position = 1
; Container 1 AV
[159]
destruction_priority = 10
attack_position = 1
; Wohncontainer
[200]
destruction_priority = 10
attack_position = 1
; Transformator
[201]
destruction_priority = 20
attack_position = 1
; Wassertank 1
[203]
destruction_priority = 10
attack_position = 1
; Bohrturm
;[204]
;destruction_priority = 50
;attack_position = 1
; Tank B
[205]
destruction_priority = 50
attack_position = 1
; REY kleiner Container MO
[300]
destruction_priority = 50
attack_position = 1
; Tharee Kiste MO
[301]
destruction_priority = 50
attack_position = 1
; NURGS Eier MO
[302]
destruction_priority = 50
attack_position = 1
; SLAKZ Biotank MO
[303]
destruction_priority = 50
attack_position = 1
; GUARDIANS MetallsΣule MO
[304]
destruction_priority = 50
attack_position = 1
; MAYSA MetallbehΣlter MO
[305]
destruction_priority = 50
attack_position = 1
; SIGNAL 1 blue Zielfeld
[330]
destruction_priority = 0
attack_position = 1
; SIGNAL 2 yellow Zielfeld
[331]
destruction_priority = 0
attack_position = 1
; SIGNAL 3 red Zielfeld
[332]
destruction_priority = 0
attack_position = 1
; PANZERSPERRE 1
[335]
destruction_priority = 30
attack_position = 1